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Sunday, June 2, 2013

Methods Used By Space Game Designers

By Yasmine Y. Yost


There is a considerable amount of competition in the world of space game designers and programmers since they are all trying to make the very best games possible and to attract the most players. There is a large market for the new releases produced by these designers since millions of people around the world enjoy a wide range of different video games. While adults prefer games that are more intense, graphic, and realistically challenging, younger gamers tend to prefer releases that are fun and simple while still presenting enough of a challenge to keep them engaged. In an effort to get to their target audience and make their latest games as popular as possible, modern game makers spend a lot of time designing every aspect of their new releases.

A space game can be built around a moderately common gaming concept, such as a first person shooter or a strategy game, and then enhanced with creative features conceived by the game's designers. This includes creating the essential storyline behind the events of the game and creating characters that will resonate with gamers while playing. Getting characters to fall directly in the sweet spot that attracts both adult players who like complex characters and stories with the simple yet fun attitude of characters that kids prefer is not easy but can make for an excellent game when achieved.

An additional challenge faced by a space game design team is creating the game's overall background setting. Games have to have creative backgrounds that remind players of general science fiction themes without seeming like they are copies of other popular science fiction games or movies; striking this balance and being creative yet familiar is a challenge. Concept art has to be prepared and then programmed; it is not always easy to turn the visual ideas that the design team has into real visual gaming features on a computer or TV screen.

Testing has to be done of the playable game itself to ensure that it will do well with gamers once it is released. Several hours are invested doing real game testing in which bugs in the programming are identified and removed in order to make the final product as smooth and fun to play as possible.

Space game design demands a lot of effort and is not simply a matter of gathering several science fiction ideas and throwing them together. When you realize all designers do to make your favorite games, you will appreciate them more.




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