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Friday, January 24, 2014

Helpful Advice For Parents Monitoring Their Child's Video Game Playing

By Alejandro Sison


Who doesn't love to play games! The video gaming world has really come a long way from the game Frogger. There are all kinds of games out there, and they are all entertaining, with great graphics and unique subjects. There is even a video game for yoga! If you want to make the most of gaming, follow these tips.

Be aware of the hidden dangers of online gaming. Some of these games will require you to pay a monthly fee. If your children want to start playing an online game, you should review it first. Make note of whether or not there is any money involved, and if there is, figure out whether the game justifies the cost.

A lot of online games these days offer players the option to earn new content or rewards by slowly working hard at it or by purchasing it. Look into the purchases required for some games. On one hand, there is not much more enjoyment in playing. These will also save you a lot of your precious time.

Video games have been around for many years, but they more mainstream now than ever. Nearly everyone plays video games in some form or another. One popular form of gaming is mobile gaming. Mobile gaming lets you play games virtually anywhere.

If you have video game rules for your family, get them on paper and hang them up for all to see. A visual guide to the rules has much greater impact on behavior than rules that are simply spoken, but never written down. Place them in a well-trafficked area like on your refrigerator door.

Most games have a parental control setting in the menu that you can change. Perhaps the game is able to be played over the Internet. If it can be, limit the Internet access your children have. Also look at friend requests and have time limits for how long they can play.

Video gaming has really taken off. As technology improves, they become more and more realistic and more and more attractive and fun to play. If you want to get the most out of your gaming experience, use the tips laid out in this article and you will see that gaming is even more fun!




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Friday, January 17, 2014

The Walking Dead Telltale Game, Clementine Rises

By Mickey Jhonny


No more waiting! It's arrived. All the navel gazing style dissection of the trailer no longer has to suffice to feed our appetite. The Walking Dead Telltale game, season 2, episode one, is here. And all is good in game land, for it is, like, awesome and stuff.

The world of the Walking Dead has been great for a fan base totally taken with the prospect of interacting with the Robert Kirkman's zombie apocalypse. Elsewhere I've discussed the thriving domain of the Walking Dead fanfiction . Telltale's super game provides further opportunity for interacting with this desolate, creepy and fascinating world.

Clementine, once the object of our care and projection, has graduated to hero of the class. This little girl, who the first season portrayed as innocent and vulnerable, having lost her guardian, now has had to grow up and make the hard decisions to survive in the zombie apocalypse.

The almost universally celebrated game, in its second season, continues breathing new life into the adventure game genre, once left for dead by many a gaming aficionado. Its strength of the past carries through into the present, skirting the danger of lapsing into mere puzzle solving. Instead, the emphasis on dynamic and interactive story telling remains its forte. And these aren't empty choices.

The character's decisions about what to do, and even what to say, lead to real, often surprising and sometimes tragic outcomes. Furthermore, the game keeps track of decisions, many of which come back to haunt our main character - Lee last season, Clementine this season - from episode to episode. Indeed, it appears choices from last season can still have an impact in this new season.

As happy as I am with this continued emphasis on the interactive dynamic, not everything is the same. Mostly, though the changes are improvements. This is particularly notable on the technical side of things. The graphics are greatly improved: richer and more detailed. The frame rate too is better. Clementine walks more quickly than we saw in season one. When you're gripped in suspense at the prospect of a walker attack, that's a great add.

My one complaint isn't a huge thing, but it does annoy me a little. And it is worth mentioning considering how much of the game's cache and value arises from its interactivity. The dialogue choices frequently struck me as excessively bi-polar. It seems I have to play Clementine as either a waif or a badass. She's either batting her eyes or spoiling for a throw-down. I think these options are too limited and don't get the most out of the story. I'll be watching that development going forward.

The other side of the coin, though, is that it is an interesting change in the game dynamic to have the options made available by a young girl protagonist. Certainly playing Lee didn't provide the opportunity to be coyly manipulative, as is possible with Clementine.

But of course what Telltale does best, well exhibited in season one of The Walking Dead, is still on display here in the first episode of season two. That is the moral ambiguity and dilemmas that forcefully confront the protagonist. Are you going to turn Clementine into a killer right from the start?

Often to their own surprise and even lament, a lot of early players have done just that. What will be the long term consequences of this choice? We anxiously await what future episodes will reveal. This kind of moral turmoil is the real secret of success for the Walking Dead Telltale games, I believe. So far, in season two, all is looking bright for the future. Well, as long as you're not, you know, caught up in a zombie apocalypse, and the like.




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